Welcome to U-Me New Media
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U-Me New Media at a glance
! Departmental Alerts
- Need advising help? Check out these links! (Mar 2013)
- NMD430 Contagious Media in Fall 2009 (Mar 2013)
- How to get a Degree Audit (Mar 2013)
- NMD398 Design Patterns for New Media in Spr 2012 (Oct 2011)
- NMD295 Script Your World class (Oct 2011)
- Co-create with nature in new Life Art class (Oct 2009)
- NMD 430 Indigenous Media in Spr 2009 (Oct 2008)
Sneak peaks at next term's capstones
Senior New Media majors demo proposals ranging from car-based video projection to software for toddlers.
By Jon IppolitoDECEMBER 13-16, 2005. Senior New Media majors demo this year's capstone proposals, which range from video projected from car headlights to remote graffiti morphs to software that teaches toddlers to read.
All faculty and students are welcome to attend.
Image from Aerin Raymond's Concert Experience.
Tuesday Dec 13th, 8:30 to 10:45 am 147 Hitchner Hall
Presenter: Eric K. Murphy
Title: Electronic Informational Guide
Mobile wireless devices support a wide range of applications spanning voice and data communication, remote monitoring, and position finding. Through my research I have conceptualized an idea of a device, which will change how people interact with and receive information in the future.
Presenter: Gabriel Allen
Title: Vigilante Audio/Video Vehicle
Facilitating civil unrest through technology. I will research, design, and build a mobile audiovideo projection system.
This system will incorporate dual projectors into the headlights of a common automobile.
The video sources for the projections will be mixed live by the occupants of the vehicle, and then projected onto the surroundings.
This will drastically change the relationship that a passive, stationary viewer would otherwise have with the video, creating an enironment where powerful images can be created and displayed live to the public.
Presenter: Kristin R. Johnson
Title: Redefining editing
There is a loss in theories and methods behind video editing due to the transition from analog editing to digital editing. Proposing a learning tool that incorporates analog editing with digital editing might help bring back an understanding of these theories and methods. A history of film and video editing, theories and methods behind film and video editing, and teaching methods geared towards visual learners will be discussed to show the loss of understanding and how this tool might be valuable.
Presenter: David A. Johnson
The lobster, one of Maine's well-known natural resources, has provided a living for small coastal communities and their resident fisherman for many years. In the past decade, federal laws have restricted the lobster industry in numerous ways such as the number of traps allotted to a lobsterman, requiring declaration of certain fishing areas and restricting the fisherman to that particular area. These restrictions have led to a more competitive market in which a businessman is always searching for that competitive advantage. I propose an on board electronic tool to the competitive fisherman which I call MELobster. MELobster will provide a systematic way of recording and storing valuable data that fishermen can use to make more efficient decisions when lobstering. The MELobster functions by tagging the GPS coordinates captured from the boats GPS receiver with data significant to lobstering. The collected data is the count of keepable lobster, water depth, water temperature and ocean terrain. This tagged data will be stored in a database, available for assessment in real time and can be viewed on the device's screen. The combination of fisherman intuition and the MELobster will help the fisherman make a substantial living and the sufficient funds to remain in their coastal community.
Presenter: Nathaniel Dwelley
Title: DQuarry - Digital research, the way it should be
Dquarry is a concept of how to allow the user to interface with provided data in a way that is more easily sorted, categorized and compared. This interface will consist of a graphical nature (i.e. shapes and graphic designs) instead of links. search results and web pages will be viewable in a GUI (Graphical User Interface) environment and will be able to be moved, viewed simultaneously, and grouped all from within the user environment. The final and overall aim of this project is to develop a more user friendly, search friendly, and an even more research friendly environment for people to interact with, along with having a marketable product. This sense of marketability will be gained through a thorough presentation that will explain in detail components of all of the different aspects of the project and how they work. Along with this there will also be a developed marketing plan for the product and all of its applications consisting of some advertisements and target marketing groups.
Presenter: Nathan Horn
Title: Tools for Future Connectivity
With all of the devices that people carry aroudn with them today (cellphones, PDAs, and mp3 players) they are constantly being fooled with new interfaces and functions. This causes a learnig curve with the release of every new piece of technology. I hope to solve this issue with the developing of several prototypes that will bring all of these different devices together into one easy to use and wholey functional unit. Think complete interconnectivity with the world around you combined with a easy to use gui that adapts to new devices instead of needing to be replaced.
Presenter: James Mcclay
Title: Second Language Acquisition and The Impact of New Media
There are many methods of teaching a second language, some work well and others fail. There has been innumerable works and studies done on the best methods, and nearly all point to the essential act of communiaction itself. This proposal is a study of language acquisition and current and future trends toward using New Media as an aid to the second language acquisition process.
Wednesday Dec 14th 10:30 to 11:15 am 420 Chadbourne Hall
Presenter: John Bell
Re:Poste is intended to allow academic review of mass media stories. It will accomplish this by providing a trust-based network of academics who can add comments to a story by means of a bookmarklet. Users can then access these comments via another bookmarklet.
Presenter: Lisa Mitchell
I am interested in developing a community based on user response detailing personal experiences. A prearranged blog has been set up that receives anonymous emails. Flyers will be passed out throughout the dorms and local neighborhoods, in hopes people will send their personal experience and/or thoughts.
Presenter: James Scott
I am aiming to express the possible outcome of a college student. This outcome will be produced by options within the program that you choose making a web of choices map together for a final outcome. You will have the option to go back and change your mind, and also see how your choices compare to others. These choices will be illustrated by incorporating videos into a Flash interface.
Wednesday Dec 14th 2:30 to 6 pm 420 Chadbourne Hall
Presenters: Matt Mroz and Justin Taylor
Title: Club Suit
Club Suit is a wearable interactive environment. It is a concept developed to create a wearable computer system, portable music player and immersive environment that recreates the stimulations of an electronic music dance club. Its goal is to simulate the experience of being in a club while eliminating the inconveniences of such an atmosphere. Ideally, the suit will afford the user the networking and social considerations of the club space and minimize the typical discomforts that arise from it. This tool will also offer some interesting views on the culture surrounding electronic music and the social effects that may take place upon the implementation of such a tool. From the drafting of possible technologies to be incorporated, to the questioning of possible social impacts that this tool would have, Club Suit has become a concept to not only provide a user with a completely unique musical experience, but also to test the social impact and cultural exchanges that would take place not only between users, but non-users as well. What would happen if a group of people gathered on the sidewalk, silently dancing to some mysterious sound that was inaudible to the general public? How do the individual users gather together to form a network? Who controls these groups, if anyone? These are just some of the ideas and questions that Club Suit looks to raise and address in its creation and implementation.
Presenter: Michael Webster
Title: iSave Screen Saver
The idea behind this project is a screen saver that responds to its environment via a video camera (web cam usually) attached to the computer. The basic idea is that it takes video/stills throughout the day, and then when the screen saver is running, it will show the clips it took. The screen saver also utilizes motion detection, and peer-to-peer networking. The program allows users to choose: whether they want stills or video, whether it records incrementally or depending on motion detection, and if they want to share their footage with others using the program. The sharing part can be a random peer-to-peer network, or it can be set to a "buddy list" of IP addresses if you wanted to share with friends, relatives, or even keep track of other web cams of yours in different locations.
The purpose of the project is to show the potential that web cams have in every day use, as well as to bring video sharing to a whole new level. By allowing users to share their footage with one or multiple people on their "buddy list," it could be used for many other functions such as monitoring another location, security, sharing a movie you make live with your web cam, seeing what happens in front of your computer over the course of a day, the possibilities are numerous.
Presenter: Tamara Jones
Title: Monhegan Island Guided Art Tour
Monhegan Island, a rustic coastal community with raw landscapes, has provided thousands of artists with inspiration for over a century. Itís these same qualities that attract people to visit and explore our state every year. By being immersed within the environment of Monhegan Island, how can viewing, interacting and learning about its artwork make better use of Maine eco-tourism, as well as provide a unique way to explore different artistsí interpretations? By creating an interactive guided art tour, visitors to Monhegan can learn about its artists and artwork, as well as have a new perspective of traditional art. Through the use of location-based GPS technology, multimedia information will be displayed at predetermined stopping points along the trails of the island.
Title: The Matrix: Recorded/The Matrix: Rerecorded
the matrix recorded is a research project intended to establish the connection between music and connection over time, and how this combination has effected society's acceptance of the given devices. i plan to research past recording technolgies starting with vinyl records up the age of file sharing and attempt to establish trends that point to the future distribution methods of music. i predict that there is a loss of an experience in file sharing compared to "traditional" purchasing of records, but that there is a new experience that is becoming more and more accepted by society today with the purchasing/trading of music online. i will construct a matrix that illustrates these trends and results and hopefully be able to hypothesize the future of music distribution.
the matrix rerecorded is a concept that i have only very recently conceptualized, and is one that is more technical than the first matrix. i would like to use the idea of my matrix to create a garage band plug in that allows the user to preview various effects provided by the program in a grid-like manner rather than having to physically apply the effect-check its result-and then modifying from there. by using my matrix plug in, the user will be able to hear a sample of every effect and/or combination of effects in an effcient and visual-based form thus improving the speed of music making. i will go into further detail once i have outlined my plan for the initial matrix.
Presenter: Olney Atwell
Title: Digital Diary
A diary is highly personal by definition. It typically contains daily entries documenting life as it happens. It sometimes even contains a personís most intimate thoughts. Diaries of all kinds have proven to be extremely valuable to both those they pertain to and to people that read them from an outsiders point of view. An important thing about diaries is that their value is not immediate but seems to get better with age, like wine or cheese. Since diaries have taken various forms in the past it seems only a natural progression to create a diary utilizing more than just a pen and paper. Documentary film and television programming can skew the purity of the diary when filmming is done with the intention of public screening. A digital diary uses footage taken over several years with different intentions and purposes and weaves it together into a document exploring not only the subject but all those that cross the camera's path.
Presenter: Forrest Grant
Title: Real Time Location Techniques
The intent of my Capstone research is to develop the benefit of a search kiosk for beneficiaries, which would give a real time location of objects. The research will be specifically tailored toward libraries and the method of finding books within libraries. To further define the focus, it will be based around the technologies that will be used in the actual location of said objects, in this case, books, and will extend areas such as cost, efficiency, availability, and implementation. I am going to be taking a look at how libraries currently function their book location techniques and hope to re-define this function using the afore mentioned technological research.
Presenter: Nathan Stevens
Title: V.I.V.e.D - An Immersive Interface
In today's digital culture we use computers and the Internet for virtually everything from shopping to chatting with friends, to paying bills and finding entertainment, news and weather reports. We have nearly an infinite source of information. We have come to the point where it is not about what information we have, but how we use that information in a resourceful and constructive manner. A major problem in determining how we understand and use information lies in the means by which we interface with this information. For example, when we access video material we are limited by the dimensionality of that video. We are given a window into a space but we don't actually experience the space. To this end, we can only understand that video to a certain extent. If we were able to experience that video through an additional element, such as spatiality, we could gain a better understanding of that information from a physiological perspective. This new experience furthers our use of the information we have.
VIVeD, Visual Interactive Video Environmental Display, is a prototype for a three-dimensional video projection environment that facilitates the personal computerís display interface in an immersive, spatially orientated interactive system. This system's operation is based on a user's movement in a space. Based on their position in that space, video tracking inputs the user's x, y coordinates into a computer, in turn triggering a series of three-dimensional video projections into that space. The system can be used to view video in a three dimensional format, immersing a user into a virtual environment. VIVeD will transform the way in which we experience time-based media, in turn creating a new model for recording and interfacing with electronic information.
Thursday Dec 15th, 8:30 to 10:45 am 147 Hitchner Hall
Presenter: Daniel Griffin
Title: Teaching Infants/Toddlers How To Read
Today in the United States literacy rates are down and based on current studies they do not seem to be improving. Each year 2.3 million American adults become illiterate. In the past 10 years average readers have shown no increase in becoming better readers. 70% of fourth graders that come from non- wealthy families canít read at a basic level. Being able to read is very important if you want to be successful in life. Most of the people that can't read were not given the proper attention and skills early on in life. I want to provide a system that teaches infants to 4 year olds the basics of reading so they are set out on the right path and do not turn into a person that can't read.
Presenter: Matthew Armstrong
Title: Interactive Robotic Appature
The Interactive Robotic Appature project is a sensor controlled mechanical arm that is controlled by sensors that are worn on the hand and arm if needed. This project is the first part of three parts that are needed to obtain a working prototype. This project consists of what I envision the sensor glove to look like and a 3D mechanical arm controlled through key strokes on a laptop.
This project is intended to be used by people who work with different types of mechanical arms and robotic arms in an unsafe environment and could also be used by certain people with handicaps depending on the type of handicap. This could also be used by people who live in one area of the country and want to work in another part of the country, different country or continent.
Presenter: Gayle Roughton
Title: New Mediaís Impact on Political Ideologies
Ideology is the naturalization modes of domination. Before mass media, political ideologies were spread by way of religion and science. When mass media began to take shape in the 1450ís, they were transferred into written form and eventually into television and film. Today they are being spread, but also countered by new media. Most often, the ideas that are presented through these medium come form the dominate class; meaning those with most power; in this case, political power. New media has the possibility to challenge current ideologies being presented in mass media. This project will explore such possibilities by studying how the audience learns ideologies, what specific aesthetics are connected them, how, historically, new media has changed their presentation and how current new media functions.
Presenter: Carleton Neil
Title: Online Collaborative Sound Database (OCSD)
Music as a structure of arranged sounds exists in many communities all around the world. In the Western world, much of the music is distributed and organized through record labels. The distribution of said music is restricted by the rendered format and targeted toward audiences via non-aural elements such as fashion, as well as cultural and sexual appeal. Producers of music are discouraged in collaboration due to geographical and socio-cultural barriers. Restricted distribution of music and the lack of exchange of musical ideas can lead to creative musical stagnation. A searchable database of attributed, described sounds and parts of songs that focuses primarily on the timbral qualities of sound, and is accessible to anyone with an Internet connection could overcome said barriers, and restrictions on distribution. Research in the methodology of music, collaboration, and creativity serve as spurs for this project. Implementation of such an interface has the ability to increase the rate at which musical ideas are used and exchanged, and to better establish existing ideas which will allow users to forgo such ideas in an attempt to create something new.
Presenter: Aaron Muffett
Title: Immersive Sound
Sound is extremely underrated when it comes to film. The soundtrack can change the entire mood of a scene and draw an audience into it even further. Because sound is so improtant I would like to improve on surround sound by adding to the speaker arrangemnt, and placing speakers in different areas (i.e. overhead) to further immerse the audience in a film.
Presenter: Kathleen Taylor
Title: The Creation of a Virtual Collaborative Resource Center
The purpose of this paper is to investigate the feasibility of a Virtual Collaborative Resource Center accessible by a cooperative community. The Center would contain various systems of file storage and sharing, compressed video conferencing, digital data archival and resource cooperative, pooling equipment and skills. This capstone project studies different approaches to achieve true collaboration through portable operating systems and programs, removable and online personal storage, video communication and distributed digital information and outlines a system that incorporates these ideas.
Presenter: John Hickey
Title: New Media in the Maine laptop program
In the state of Maine today every 7th and 8th grader has access to a laptop to use on an individual basis but are they experimenting with it? My capstone is to bring new media to these students using the tools they have available now and add more tools and support as the program goes. I also propose to have students from the new media program guide these students along their road to discovering new media.
Friday Dec 16th 10 to 11:15 am 420 Chadbourne Hall
Presenter: Tim Holt
Title: Graffiti Projection
This project will take a look at the art form of black books in the hip-hop graffiti culture. I want to explore a meaning behind what is put down in a black book, and expose it to people that are looking for some sort of meaning behind these works of art. I want to start by passing a black book around campus for interested artists to put down some of their tags, artwork, stickers, stencils, and character design. Along with their artwork I will ask that they put down a blue tag that somehow represents them. The blue tag represents a link that will later be linked up on the Internet to information behind their artwork. Once I have received the completed black book, I will scan the sketches in and organize them to be projected on a building(s). Graffiti is everywhere, so this project will consist of a series of mobile projections around the surrounding area orono/old town area. The idea behind the projection is to give the artist and viewers the ability to see artwork on a large scale as if it was actually tagged onto a building. As the images are projected, a website link will appear every so often for people to go to and find out more information behind some of the artwork. The tags will morph from one to another until they have all been shown, then the process will repeat. When the viewer sees the blue tag created by the artist, they can then (from the website) click on that artist's link (blue tag) to find out more information.
Presenter: Ian Marquis
This project will be an album of experimental music. Each song will be composed of variations of a single sampled sound. That sound will be the only "instrument" in the song. The versatility and quality of the resulting music will be both limited and heightened by the choice of samples. There will be 13 songs (tentative number). The final track will utilize all of the samples to create a multi-textured whole.
Presenter: Sara McCormick
Title: CCM Connect
This project combines Google's mapping service with a database of Contemporary Christian Music fans from around the country. The result will be an easy to navigate interactive map visually linking people with this common musical interest.
Presenter: Eric Pierpont
Title: SCX skis
The goal in mind is a start up ski company, ski company X, that is like no other. With most major ski manufacturers you have to live with the topsheet graphics that are selected for you according to each model along with the dimensions. With SCX, before each ski season, we will assemble an online focus group full of seasoned professionals, coaches, and anyone else with valuable expertise in the field. Over the course of a few months, these individuals will decide upon the final dimensions for that years model. Next, SCX will hold a design competition; available for anyone who is willing to participate, to submit his or her artwork for the upcoming model. Users will then vote for each design to determine which design will go on the ski. Now in the first year, the plan is to have one twin tip model, with three designs to choose from. But there is plenty of room to grow, more models, more designs to choose room, and even custom skis for each individual. SCX will offer an optional RFID tag to be embedded in a ski so the skier can track, what and how many trails they went on, how long it took them to get from point a to point b, speed, along with many other statistics.
Presenter: Aerin Raymond
Title: Concert Experience
I want to create a database of fan reviews, photos and video footage from concerts around the globe. Local, State or National acts, theyíll all be there, and easy to search for. You can search by text, or you can search by the state the event was in with the help of an event map. There will be an event map (google maps) for the concerts reviewed in the past week, and there will be a map for the concerts coming up in the following week. Users can have their own login so they can have a photo album and vlog, as well as keep track of the reviews they made. It will also give them a startup page where it will show new reviews and media of their favorite artists. This will provide an easy and effective way to rate, review and view information about live shows.
Presenter: Austin Soule
Title: Community Digital Video Program
This program is aimed to create a community digital video program at Indian Head Camp in Honesdale, Pennsylvania where the program will exemplify the commitment to human development where core values are modeled, and learned, in a nurturing community environment. The program will be implemented starting in the Summer of 2006 by myself and other caring staff members and we will be facilitating the development of relationships and enhancing a positive self-image.
Also I am looking into spreading awareness through online videos to raise awareness among serious issues. Indian Head is currently involved with Maury's camp which is a program that sends inner city kids to camp for free.
Updated: 2006-04-21 by Jon Ippolito
Posted 2005-12-13 13:36:59 by Jon Ippolito
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