Welcome to U-Me New Media
New to New Media? Click here for an overview of the University of Maine's New Media program.
U-Me New Media at a glance
! Departmental Alerts
- Need advising help? Check out these links! (Mar 2013)
- NMD430 Contagious Media in Fall 2009 (Mar 2013)
- How to get a Degree Audit (Mar 2013)
- NMD398 Design Patterns for New Media in Spr 2012 (Oct 2011)
- NMD295 Script Your World class (Oct 2011)
- Co-create with nature in new Life Art class (Oct 2009)
- NMD 430 Indigenous Media in Spr 2009 (Oct 2008)
Finnish Researcher Demos "Hyperguitar"
Paris-based musician Otso Lahdeoja shows off his tricked-out guitar and Max patches in interactive music workshops
Otso Lahdeoja--a Finnish electronic music researcher, Phd candidate at the CICM (centre informatique et creation musicale) in Paris, and band member with five CDs to his name--presents workshops on combining traditional instruments with new technology.
Lahdeoja will focus on Max/MSP, a powerful software tool for audio processing which can be used for an infinite number of applications due to its modular programming architecture. In the Max environment, you are able to create the sound machine that matches your exact needs, allowing for a far more creative & personal approach than the standard audio-industry software.
In this workshop, we'll concentrate on some of the real-time audio processing techniques available in Max/MSP, such as live sampling and playback, effects processing, signal analysis and spatial effects. We'll take a look on a few advanced patches showing the possibilities of the software, and then concentrate on step-by-step building of audio patches in order to introduce the logics of working in the Max environment. Starting with the basics of digital audio, we'll build a complete max patch from scratch, addressing the issues related to programming as we encounter them. Once the audio processing structure is ready, we'll experiment with interactivity using sensors to drive the patch.
1) Possibilities of max: My "hyper guitar" (guitar + sensors + max), a real-time sampling & processing patch with microphone and sensor(s) (I'd like it to be the same we are going to build together), maybe some videos fom the max website (multimedia solutions etc...)
2) Digital audio & max logics: how does digital audio work, how does MIDI work (physics of sound, digitalising sound, audio signal in Max, control signal in Max. Basic operations (audio in, amplification, audio out, monitoring, metering...)
3) Patch-building 1: What is live-sampling, what do we need to do it? Audio buffers, recording & playback, audio routing and control. Making a machine which records & plays back live (microphone) sound on command.
4) Patch-building 2: Warp that sound! The sample-playback patch is boosted with some audio processing tools, delay line, playback speed controls, filtering, modulation, spatial effects (...).
5) Interactivity: Using sensors to control the sound-warp machine. I'd like to have the students record their own voice and play the machine with a controlling device (sensors or joystick). It could be possible also have me improvise with my guitar and somebody play with the patch for some fun noise :)
Updated: 2007-04-23 by Jon Ippolito
Posted 2007-04-23 13:11:44 by Jon Ippolito
More interaction news...