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U-Me New Media at a glance
! Departmental Alerts
- Need advising help? Check out these links! (Mar 2013)
- NMD430 Contagious Media in Fall 2009 (Mar 2013)
- How to get a Degree Audit (Mar 2013)
- NMD398 Design Patterns for New Media in Spr 2012 (Oct 2011)
- NMD295 Script Your World class (Oct 2011)
- Co-create with nature in new Life Art class (Oct 2009)
- NMD 430 Indigenous Media in Spr 2009 (Oct 2008)
"Have You Ever...?" Capstone Night 2008
Annual event showcases groundbreaking New Media senior projectsHave you ever...
Navigated an animation with your palm? Steered an underwater robot from the Web? Pedaled a guitar's stomp box without your foot?
If you were at the 2008 New Media Capstone Night in DPC, you might have done all this and more. On display were the culminating projects of the latest class of graduating New Media majors, from child-based recycling initiatives to audience-produced films to spiritual social networks.
2008 New Media Capstone Night
Thursday April 17th, 6-9pm
Donald P. Corbett
DPC Atrium 6-7pm
DPC Atrium 6-7pm
Ryan Schaller and Jason Walker
"The Dig" is the result of two very different capstone projects colliding together to create an unforgettable experience much greater than the sum of its two parts. Dig through the many layers of a three-dimensional animation with your own two hands on a multi-touch interface, and explore the mysteries that lie beneath.
Experience Ergonomics helps various computer users alike browse throughout an all inclusive workstation health safety database. The user will be able to take a multiple choice test that rates their knowledge on different levels of workstation safety and then directs them towards interactive tutorials aimed at correcting the problem at hand. The user will also be able to browse throughout products available on the market, designed for their ergonomic help. This site works with the user, and their personal ergonomic insufficiencies, and helps to correct those problem areas.
New Media Machinima
Machinima, put simply, is the creation of films using video games. Since 1996, this genre of alternative filmmaking has grown into an internet community dedicated to the exploration and production of machinima as an artistic medium. However, machinima, although not a very new form of digital art, suffers from the proliferation of poor quality user generated content, limited creative or experimental projects, and limited successes within the genre or in more mainstream mediums. Many machinimators ask, what's the next big thing for machinima?This capstone focuses on the exploration of machinima as a form of digital art and the production of an experimental machinima project hybridizing conventional filmmaking techniques with that of machinima.
Production Journal- http://WMDogma.blogspot.com. Youtube Link- http://www.youtube.com/watch?v=NFUI6j4-aXk. Higher Quality Vimeo- http://vimeo.com/872695
A Series of Fortunate Events
"A Series of Fortunate Events" is a roots up project focusing on how we can teach the youth in our local communities about the everyday plastics we take for granted. ASOFE aims at empowering children to hereditarily pass good habits in regards to the environment to their parents. Through the use of canvas shopping bags, locally harvested seeds, potting soil, and a raft made of returnables thrown into the garbage, ASOFE has shown pre-adolescents how they can do their part in reducing local communities' environmental footprints.
The Mandala Game
While many games, such as chess, exemplify the virtues of war—diligence, foresight, prudence, wisdom—games based on Hermann Hesse's Glass Bead Game would exemplify the virtues, and illustrate the process of meditation.In a form like that of music making and art, players wield ideas as game pieces, connecting them and ultimately discovering their root, common denominator, or meaning.The goal of this project is to invent such a game.http://www.themandalagame.com
With the ever-expanding popularity of people wanting to learn how to play the guitar, there is a lot of skill to create the right sound. For the basic beginner, it is easy to learn how to play simple chords or songs, but once the more experienced guitarist learns this, they begin to venture out on their own to create new, and eclectic sounds. With this, pedals are bought, and manipulated in different ways to create these sounds. But by doing this, it takes long to find the exact sound that you want, and if a guitarist wants to change to a different combination of pedals, then they have to manually change the dials to get the right sound. This capstone will present the idea to be able to find a desired sound as well as to change sounds on the fly while playing. This will be done through the use of a programming interface called maxMSP, which will be used to create audio filters, as well as the use of sensors to manipulate the sound as its being played through these filters. This will completely change the way that audio will be performed because instead of having to control pedals with your feet and turn the dials with your hands, it will all be done with the manipulation of a guitar's movements.
Virtual VJ Experience
With interactivity emerging in the world we live in today, we are now beginning to use programs that can pick up our body movements, or where we position ourself in a room. Motion Tracking has always been an innovative concept, and with the underground world of VJing getting more and more popular as time passes, I have built a capstone that combines motion tracking technology, with video filters that could be used for a VJing tool. Using Max/MSP with jitter, a camera attacked to a computer running the program picks up an individual and tracks their movement inside a matrix. The matrix then spills out these values and sends them to a video player, and based on the body's position in front of the camera, the program will change effects. These eliminates the whole need for any video synthesizer or effects console that can be used. Since Max/MSP and Jitter are not traditionally used for VJIng and video effects processors are superior to what Max offers, this capstone can be considered a stepping stone for VJs, and can show that this kind of work can be done. By creating this Capstone, I hope that VJs will see it and find ways to build off of it, to create superior effects.
Through the Spyglass
Daniel Sprogis, Pat Shaw
An exploration of the future of advertisement and the technology it brings, this project looks to the primary testing of user-sensor displays. Audiences complete a twenty-question personality survey prior to entering the installation and are faced with a response from the program. This is an effort to see the reactions of humans to possible not-so-distant future technology in advertisement. What we hope to accomplish are subtle communications between the program and the users potentially unspoken desire.
Paths of Life
A film, inspired by "Elephant," a Gus Van Sant film, shows the differences between the life of a student/athlete and one of just a normal student. Their paths cross and you see where they each are at the same time.
(AUX, The Interphase Project, ROV Labs See descriptions below.)
Innovative Interfaces Panel
DPC 105 7:00-7:30pm
Innovative Interfaces Panel
DPC 105 7:00-7:30pm
Alex Lessard and Greg Jones
ROV Labs is an education program that encourages hands-on creative thinking and explores online collaboration in a quest to design an ever-evolving underwater robot.
The Interphase Project
Elizabeth Walker and Jasper Turcotte
Project Interphase is an attempt to turn the current network of webpages on the Internet into the content for a game. So much of what occurs online is server-centric, meaning that individuals log onto a single computer, and interact within a virtual world on that server. This seems contrary to the distributed nature of the Internet, and this project is an attempt to challenge that model, and how the Internet is considered and viewed.The web addresses most people are familiar with are broken down into a hierarchial structure that's similar to how they are handled online. For instance, top level domains such as .COM or .EDU are galaxies, domains such as Google or Yahoo are solar systems within those those galaxies, and subdomains such as Mail or WWW are planets around those solar systems, and so on. In this way, the world-wide-web is available to explore in the context of a space-exploration game. An underlying principle for the whole project is to 'keep it real', meaning that nothing is made up, and everything has to be at least based on real information. Ultimately, the point was to attempt to make the internet into the playground of a game.
Audience Input Storytelling
Joshua James Whinery and Patrick Calabria
Have you ever watched a movie or television show and wished it had turned out a different way? This lack of audience participation and power is something that is driving myself, and my capstone partner, Patrick Calabria, to develop a new way of telling a story through an online episode style series. Through the creation of an open ended prototype pilot episode, and subsequent episodes based on the audience feedback, we have created our online series, "Johnny Woods". The focus of the series is too use the feedback we recieve from the audience to generate the continuing storyline, as well as combining elements from film and television production. Come found out how we went about the feedback process, and be a part of the first official viewing of all our episodes, Thursday April 17th.
Social Networks Panel
DPC 105 7:45-8:30pm
Social Networks Panel
DPC 105 7:45-8:30pm
Divvy breaks the mold of social-networking giants; Facebook and MySpace, with a community driven attitude and a local perspective. Divvy allows people to build social circles based on shared interests. Through the use of innovative web-techniques users communicate in a highly dynamic and extremely scalable environment.
Pattie Barry and Adrianne Hess
Me-Campus is a community-driven publishing platform that re-interprets the newspaper's role as a "content aggregator." Instead of only publishing the stories written by members of The Maine Campus' editorial staff, our new Web site invites all members of the community to document the events that shape their lives.
AUX is an asynchronous exchange system for the web. Functioning as a kind of universal receipt, the superficial classifications between the resources we share is abstracted away, opening the door for alternative systems of value, efficient social collaboration, and the emergence of new markets. AUX brings together semantic web technologies, open identity, the social graph, device independence, and portable data. It is a work in progress.
AddFaith is a capstone project designed to take advantage of the internet for the purpose of religion. All religions are built on very similar moral platforms, users of AddFaith will soon realize this as they communicate about religion and its connection to daily life in the Forums. Within the Forums one can also ask and answer questions regarding specific faiths. Due to the anonymity of the web, AddFaith.net is a safe place to ask about any religion without worry of persecution and ridicule. AddFaith users can also use the Worship Wiki to add and find local places of worship, connecting the online world with the brick and mortar world we all live in.
All photos by Bill Kuykendall. From the top: Students interacting with The Dig by Ryan Schaller and Jason Walker; David Smith's Guitar Sense; Kristina Younan's Paths of Life; Alex Lessard, winner of the 2008 New Media Collaboration award; and Yeshe Parks interacting with ROV Labs. Capstone icons by individual students.
Event sponsored by U-Me New Media.
Updated: 2008-07-25 by Jon Ippolito
Posted 2008-04-21 13:43:15 by Jon Ippolito
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